Aphrodite Strategy Guide

Now that we have mastered Darkmoor in my previous guide, the Ravenwood guide to Aphrodite is here. This boss is a key boss found inside The Graveyard. Once inside the gates go left around the battle with Yevgeny. You will find yourself at another gate which opens with a gold key.

If you are a Life wizard you will want to farm Aphrodite for “Sacred Charge” a spell that only she drops. If you are a Storm wizard you will want “Aphrodite’s Storm of Thorns.” This is the best damage athame for Storm at level 100 and beyond.

Wizards of any school may be here to enhance critical rating or improve their energy gear. With the staff for 10, ring for 8, and athame for 6 energy, you can increase your Wizards current energy by 24 points. A significant boost for any gardener or fisher in the Spiral.

Now let’s talk about how to conquer this overgrown flower and her Spirit School Tentacles.

There are four important roles in this battle. Each wizard must understand and fulfill their duty in order for the team to succeed. The positions we need to fill are

                                   Hitter

                                   Healer

                                   Spammer

                                   Trapper

You can use Wizards of any school as long as everyone on the team understands the rules of this battle. Let’s talk about each position and what the team needs.

                          Hitter

The hitter will need to stack traps, then aura, shrike, and hit. Do not use blades, this includes global rings such as Darkwind that act as a blade. Any school can hit, but over-time attacks such as Dragon are not recommended. Failing to kill on the first strike will trigger an overtime cheat from the Tentacles.

A storm attacker will want to stack different forms of the windstorm spell. Use regular and potent along with any other storm traps you can get your hands on. Four stacked windstorms is a thing of beauty against this rampant vine. You can achieve this by stacking treasure card, regular, potent, and pet or jewel forms.

If you are a storm and your damage is lower than you would like, keep a supercharge in your side deck. Any blade will trigger an all one enemy cheat from the tentacle diagonally across from you. As long as that tentacle isn’t Myth this is the one blade you want to risk. With a full pip supercharge and stacked windstorms, you should be able to one shot this boss. Your treasure card deck will hold zero pip shields. You can use these defensively while building up the supercharge.

If you are the hitter, do not run in with the team for the first round of battle. Once the spammer lands a hit, it is safe to join the battle.

                          Healer

I have a specific strategy I like to use for healers with this boss. Like storm’s strategy, it will serve you well in Darkmoor.

Round One: Cast Empowerment or Adapt

Round Two: Cast Sanctuary

After these two moves, you will have all the pips and all the power you need to keep your team alive. No matter if you don’t yet have the best gear. Even two strong rebirths in a row can be possible if you make these moves first. Do your best to replenish your empowerment or adapt when it runs out to keep the extra pips flowing in. The rest is up to you and your healing style.

An important note for Life School healers in this boss, you may get hit with life dispels. You should carry shields to take them off when necessary. If you have one, equip a may cast healing pet. This pet might clear those dispels allowing you to heal the team sooner.

Regular Cards on the left and treasure cards on the right

                             Spammer

 

As a spammer in this battle, the most important stat for you to focus on is accuracy. I like to use a Sidhe Wand, the important thing is to increase your accuracy in every possible way. Missing or fizzling your hit will cause the flower to drop its spores on the entire team. This means Black Mantle, Plague, and Infection along with an overtime attack. This can trigger a self-feeding loop where one fizzle causes another until the team can’t win. As Spammer, you need enough accuracy to overcome the black mantle every time. You must hit every single round. I like to keep my treasure card deck full of one or two pip spells when I am relied on as the spammer.

As I mentioned above, over time spells are not OK here. If your spammer is Life or Death school, they could end up dispelled a round. The healer or trapper should have a few small hits in to back up the spammer, just in case. It does not matter which Tentacle you choose to spam as long as you spam the same one each time. This will allow the Trapper to do their job.

                             Trapper

The trappers’ job is to stack feints and traps on the tentacles while the hitter builds the attack. Feints and Potent Feints should be cast on all the tentacles that aren’t hit by your spammer. Hex, Curse, and Elemental or Spirit traps are all also ok to use. The trapper should be next in line after the spammer in battle order. This way, on the hit round a final feint can be cast.

If the team works together and everyone plays their part, this battle can be fun and smooth. Good luck getting those drops and I can’t wait to see you in the Spiral!

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